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	<title>Final Motive - Blog &#187; FinalMotive</title>
	<link>http://finalmotive.com/blog</link>
	<description>Information on the FinalMotive gaming network</description>
	<pubDate>Thu, 28 Aug 2008 23:52:04 +0000</pubDate>
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		<title>Account Transfers - Reminder of Rules</title>
		<link>http://finalmotive.com/blog/?p=54</link>
		<comments>http://finalmotive.com/blog/?p=54#comments</comments>
		<pubDate>Thu, 28 Aug 2008 23:52:04 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Aquafear]]></category>

		<category><![CDATA[Biocide]]></category>

		<category><![CDATA[Fightwest]]></category>

		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[HeroBattle]]></category>

		<category><![CDATA[MafiaBattle]]></category>

		<category><![CDATA[Mafiabattle 1955]]></category>

		<category><![CDATA[PirateQuest]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=54</guid>
		<description><![CDATA[We know that when an arrangement is met for an account transfer between members, you want the transfer to your new account to happen quickly, and without issue.  A lot of transfer’s seem to be happening without Final Motives approval.
If you are either buying or selling an account you MUST submit a request to the [...]]]></description>
			<content:encoded><![CDATA[<p id="topic_52486">We know that when an arrangement is met for an account transfer between members, you want the transfer to your new account to happen quickly, and without issue.  A lot of transfer’s seem to be happening without Final Motives approval.</p>
<p>If you are either buying or selling an account you MUST submit a request to the support desk (http://www.finalmotive.com/support/index.php) for approval BEFORE the transfer is made.  I have listed below the information that the support team will need in order to grant you approval of any transfer.</p>
<p>1.  The link to your account. (The one you are leaving)<br />
2.  The link to the account you’re transferring into. (The new one)<br />
3.  The link to the person who will assist with the transfer. (Explains it self)<br />
4.  What is to be done with your account once the transfer is complete?  (Are you selling it?  If so, then to who provide their link?)</p>
<p>If you are moving from your account to another, you MUST submit a ticket for approval.  Failure to follow this directive will get ALL accounts involved frozen.</p>
<p>If you fail to list all the information that we need to approve the transfer, you will be delaying your transfer for at least two additional days.</p>
<p>If you provide all the information that we need to approve the transfer you can be playing your new account within 48hours of the agreement.  It’s the lack of information that holds up the approval process.  For example you send in a ticket that looks like this:</p>
<p>I’m moving to ID #123456 thanks….</p>
<p>1. You didn’t provide a game for one, so you’ve automatically held up the approval.<br />
2. You didn’t provide the link to your account, so know we need to go searching all games for an email address that match’s your account……(is your email address registered?) your holding up the process even more.<br />
3. Because you didn’t specify who would be assisting with the transfer, you have held up the transfer again.<br />
4.  You didn’t tell us what you wanted done with the account that you’re moving from.</p>
<p>It’s not a matter of one member handle all the transfer requests cause sometimes you don’t know where the seller is going, or what the buyer is doing with their accounts.  Make sure we have all the information for YOUR transfer.  YOU’RE the one at risk.</p>
<p>If you want the approval to happen quick…..DO AS WE ASK….otherwise it can take as long as a  week to get all the information that we need to grant you approval so you don’t get frozen.</p>
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<td class="textm2" colspan="2" valign="middle" align="center"><textarea name="body" cols="50" rows="10">We know that when an arrangement is met for an account transfer between members, you want the transfer to your new account to happen quickly, and without issue. A lot of transfer’s seem to be happening without Final Motives approval. If you are either buying or selling an account you MUST submit a request to the support desk (http://www.finalmotive.com/support/index.php) for approval BEFORE the transfer is made. I have listed below the information that the support team will need in order to grant you approval of any transfer. 1. The link to your account. (The one you are leaving) 2. The link to the account you’re transferring into. (The new one) 3. The link to the person who will assist with the transfer. (Explains it self) 4. What is to be done with your account once the transfer is complete? (Are you selling it? If so, then to who provide their link?) If you are moving from your account to another, you MUST submit a ticket for approval. Failure to follow this directive will get ALL accounts involved frozen. If you fail to list all the information that we need to approve the transfer, you will be delaying your transfer for at least two additional days. If you provide all the information that we need to approve the transfer you can be playing your new account within 48hours of the agreement. It’s the lack of information that holds up the approval process. For example you send in a ticket that looks like this: I’m moving to ID #123456 thanks…. 1. You didn’t provide a game for one, so you’ve automatically held up the approval. 2. You didn’t provide the link to your account, so know we need to go searching all games for an email address that match’s your account……(is your email address registered?) your holding up the process even more. 3. Because you didn’t specify who would be assisting with the transfer, you have held up the transfer again. 4. You didn’t tell us what you wanted done with the account that you’re moving from. It’s not a matter of one member handle all the transfer requests cause sometimes you don’t know where the seller is going, or what the buyer is doing with their accounts. Make sure we have all the information for YOUR transfer. YOU’RE the one at risk. If you want the approval to happen quick…..DO AS WE ASK….otherwise it can take as long as a week to get all the information that we need to grant you approval so you don’t get frozen. </textarea></td>
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			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=54</wfw:commentRss>
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		<title>Chat is being Upgraded</title>
		<link>http://finalmotive.com/blog/?p=53</link>
		<comments>http://finalmotive.com/blog/?p=53#comments</comments>
		<pubDate>Thu, 28 Aug 2008 22:16:13 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Fightwest]]></category>

		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[PirateQuest]]></category>

		<category><![CDATA[Recent Issues]]></category>

		<category><![CDATA[Scheduled Maintenance]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=53</guid>
		<description><![CDATA[The chat is being upgraded for the next couple days so the availability
will be off and on. Just go try it if ya get in have a blast if not,
just keep trying.
The chat server itself has to be restarted after every change and fix so that is why is off and on.

- FM
]]></description>
			<content:encoded><![CDATA[<p>The chat is being upgraded for the next couple days so the availability<br />
will be off and on. Just go try it if ya get in have a blast if not,<br />
just keep trying.</p>
<p>The chat server itself has to be restarted after every change and fix so that is why is off and on.</p>
<p>
- FM</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=53</wfw:commentRss>
		</item>
		<item>
		<title>Internet Connection Issues</title>
		<link>http://finalmotive.com/blog/?p=52</link>
		<comments>http://finalmotive.com/blog/?p=52#comments</comments>
		<pubDate>Tue, 19 Aug 2008 16:35:25 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Biocide]]></category>

		<category><![CDATA[Fightwest]]></category>

		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[HeroBattle]]></category>

		<category><![CDATA[MafiaBattle]]></category>

		<category><![CDATA[Mafiabattle 1955]]></category>

		<category><![CDATA[PirateQuest]]></category>

		<category><![CDATA[Press release]]></category>

		<category><![CDATA[Recent Issues]]></category>

		<category><![CDATA[Scheduled Maintenance]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=52</guid>
		<description><![CDATA[The internet was experiencing a bit of an issue earlier today which cause a lot of people to not be able to connect to our games. These connection issues were not from our servers but from somewhere outside of our hosting building. Our hosting provider rerouted some of our ips to get around the issue [...]]]></description>
			<content:encoded><![CDATA[<p>The internet was experiencing a bit of an issue earlier today which cause a lot of people to not be able to connect to our games. These connection issues were not from our servers but from somewhere outside of our hosting building. Our hosting provider rerouted some of our ips to get around the issue until its fixed.</p>
<p>We apologize for any issues, we just wanted to tell you its seems to be ok now.</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=52</wfw:commentRss>
		</item>
		<item>
		<title>Odd times in hospital for some games</title>
		<link>http://finalmotive.com/blog/?p=51</link>
		<comments>http://finalmotive.com/blog/?p=51#comments</comments>
		<pubDate>Tue, 12 Aug 2008 15:50:15 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[Biocide]]></category>

		<category><![CDATA[Fightwest]]></category>

		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[MafiaBattle]]></category>

		<category><![CDATA[Mafiabattle 1955]]></category>

		<category><![CDATA[PirateQuest]]></category>

		<category><![CDATA[Recent Issues]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=51</guid>
		<description><![CDATA[We had an unscheduled server restart today that skewed the times a bit everything should be fine with the odd times in the prisons and hospitals.
Thanks-FM
]]></description>
			<content:encoded><![CDATA[<p>We had an unscheduled server restart today that skewed the times a bit everything should be fine with the odd times in the prisons and hospitals.</p>
<p>Thanks<br />-FM</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=51</wfw:commentRss>
		</item>
		<item>
		<title>Hospital stay, stats refrshing and other hanging/lag issues</title>
		<link>http://finalmotive.com/blog/?p=50</link>
		<comments>http://finalmotive.com/blog/?p=50#comments</comments>
		<pubDate>Fri, 01 Aug 2008 13:29:30 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[Mafiabattle 1955]]></category>

		<category><![CDATA[]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=50</guid>
		<description><![CDATA[Updates and Fixes:
We have updated the tables and put in places a less database intrusive hospital/Prison clock code.This code reduces the amount updating that happens to the database every minute thus reducing chances of data being &#8220;stuck&#8221; and causing the lag you may have been receiving lately. This update also made some changes to various [...]]]></description>
			<content:encoded><![CDATA[<p>Updates and Fixes:</p>
<p>We have updated the tables and put in places a less database intrusive hospital/Prison clock code.<br />This code reduces the amount updating that happens to the database every minute thus reducing chances of data being &#8220;stuck&#8221; and causing the lag you may have been receiving lately. This update also made some changes to various files to display and use data in a more efficient way.</p>
<p>Thank you for your continued support.</p>
<p>The Final Motive Team</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=50</wfw:commentRss>
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		<title>Vile City Data Base Server Update</title>
		<link>http://finalmotive.com/blog/?p=44</link>
		<comments>http://finalmotive.com/blog/?p=44#comments</comments>
		<pubDate>Fri, 13 Jun 2008 19:46:20 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[Recent Issues]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=44</guid>
		<description><![CDATA[We will be updating the data base server software to hopefully limit or erase all of the lag and &#8220;stuck&#8221; feeling you have been experiencing. We will be down for 5-20 mins will this update happens.
]]></description>
			<content:encoded><![CDATA[<p>We will be updating the data base server software to hopefully limit or erase all of the lag and &#8220;stuck&#8221; feeling you have been experiencing. We will be down for 5-20 mins will this update happens.</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=44</wfw:commentRss>
		</item>
		<item>
		<title>PQ server move</title>
		<link>http://finalmotive.com/blog/?p=41</link>
		<comments>http://finalmotive.com/blog/?p=41#comments</comments>
		<pubDate>Thu, 22 May 2008 20:03:35 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[PirateQuest]]></category>

		<category><![CDATA[Scheduled Maintenance]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=41</guid>
		<description><![CDATA[We will be moving the PirateQuest game and database to a newer faster server cluster today.If you are having issues connecting to the game please try again in a little while. The down time should be minimal.
Thanks.
]]></description>
			<content:encoded><![CDATA[<p>We will be moving the PirateQuest game and database to a newer faster server cluster today.<br />If you are having issues connecting to the game please try again in a little while. The down time should be minimal.</p>
<p>Thanks.</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=41</wfw:commentRss>
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		<item>
		<title>Vile City Web and Database Server Moves</title>
		<link>http://finalmotive.com/blog/?p=40</link>
		<comments>http://finalmotive.com/blog/?p=40#comments</comments>
		<pubDate>Tue, 20 May 2008 19:13:20 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[Scheduled Maintenance]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=40</guid>
		<description><![CDATA[Hello all!
We are in the process of moving the Vilecity web and database servers to new locations and upgrading them for better handling and game performance. If you are experiencing issues connecting to the game please hold on we are getting it back up as soon as possible.
]]></description>
			<content:encoded><![CDATA[<p>Hello all!</p>
<p>We are in the process of moving the Vilecity web and database servers to new locations and upgrading them for better handling and game performance. If you are experiencing issues connecting to the game please hold on we are getting it back up as soon as possible.</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=40</wfw:commentRss>
		</item>
		<item>
		<title>Vile City Web and Database Server Moves</title>
		<link>http://finalmotive.com/blog/?p=39</link>
		<comments>http://finalmotive.com/blog/?p=39#comments</comments>
		<pubDate>Tue, 20 May 2008 19:11:51 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[Scheduled Maintenance]]></category>

		<category><![CDATA[VileCity]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=39</guid>
		<description><![CDATA[Hello all!
We are int he process of moving the Vilecity web and database servers to new locations and upgrading them for better handling and game performance. If you are experiencing issues connecting to the game please hold on we are getting it back up as soon as possible.
]]></description>
			<content:encoded><![CDATA[<p>Hello all!</p>
<p>We are int he process of moving the Vilecity web and database servers to new locations and upgrading them for better handling and game performance. If you are experiencing issues connecting to the game please hold on we are getting it back up as soon as possible.</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=39</wfw:commentRss>
		</item>
		<item>
		<title>MafiaBattle 1955 &#38; 1925 Updates</title>
		<link>http://finalmotive.com/blog/?p=38</link>
		<comments>http://finalmotive.com/blog/?p=38#comments</comments>
		<pubDate>Tue, 20 May 2008 19:09:19 +0000</pubDate>
		<dc:creator>ben</dc:creator>
		
		<category><![CDATA[FinalMotive]]></category>

		<category><![CDATA[MafiaBattle]]></category>

		<category><![CDATA[Scheduled Maintenance]]></category>

		<guid isPermaLink="false">http://finalmotive.com/blog/?p=38</guid>
		<description><![CDATA[Sorry for the delay in updating the blog guys and gals we have, as you have seen, been busy making both mafiabattle 1955 and 25 a better game with new base code with tons of cool updates new servers and themes&#8230;..
Hope you are all enjoying the new mafiabattle 1955 and 1925 and here is looking [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry for the delay in updating the blog guys and gals we have, as you have seen, been busy making both mafiabattle 1955 and 25 a better game with new base code with tons of cool updates new servers and themes&#8230;..</p>
<p>Hope you are all enjoying the new mafiabattle 1955 and 1925 and here is looking to the future for more cool features and game improvements!</p>
]]></content:encoded>
			<wfw:commentRss>http://finalmotive.com/blog/?feed=rss2&amp;p=38</wfw:commentRss>
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